The Best Render Engine is YOU! - Understanding Render Engines

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From the fast real time game makers, to the powerfull offline solutions, Render Engines have more in common that you think. 

In this tutorial, Dani Palacio tries to demistify the most basic and comon aspects of all the rendering solutions, starting from the begining, how 3D softwares where developed and how they work, and touching all the relevant aspects, from lighting and materials, to linear workflow.

Understanding this common aspects is the first step to get the confidence to work in a profesional environment. 

CONTENT:

0. - Intro [01:56]

1. - Physics [03:44]

2. - Primitive Engines [04:31]

3. - Lighting in Render Engines [11:25]

4. - Materials [09:20]

5. - Linear Workflow [07:45]

6. - Demo in 3 Different render Engines (Unreal, V-Ray and Arnold) [10:44]


Thank you for your purchase and enjoy the ride. 

Standard Use License
$6
License: Standard License
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For personal use and one commercial project (up to 2,000 sales or 20,000 views).

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One copy to be used by a single user.

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Files (7)
Chapter 6 - Demo
mp4 /
660 MB
Chapter 0 - Intro
mp4 /
120 MB
Chapter 1 - Physics
mp4 /
78 MB
Chapter 2 -Primitive 3D Engines
mp4 /
160 MB
Chapter 3 -Lighting in Render Engines
mp4 /
230 MB
Chapter 4 - Materials
mp4 /
300 MB
Chapter 5 - LWF
mp4 /
300 MB