From the fast real time game makers, to the powerfull offline solutions, Render Engines have more in common that you think.
In this tutorial, Dani Palacio tries to demistify the most basic and comon aspects of all the rendering solutions, starting from the begining, how 3D softwares where developed and how they work, and touching all the relevant aspects, from lighting and materials, to linear workflow.
Understanding this common aspects is the first step to get the confidence to work in a profesional environment.
0. - Intro [01:56]
1. - Physics [03:44]
2. - Primitive Engines [04:31]
3. - Lighting in Render Engines [11:25]
4. - Materials [09:20]
5. - Linear Workflow [07:45]
6. - Demo in 3 Different render Engines (Unreal, V-Ray and Arnold) [10:44]
Thank you for your purchase and enjoy the ride.